HealthHub

Share your goals and achievements with your love ones

Duration

2 months, August - September 2024

About

HealthHub is an health tracking app for sharing your goals and achievements with your family and friends. The company strives on staying contemporarytrustworthyhumorous, and motivational so that users feel the most comfortable with their health.

My Role

Solo UI/UX Designer and Researcher

Goals

HealthHub's goal is to increase repeat usage and engagement between their users through a new messaging system. The app creates a motivational community where users are encouraged to attend classes and share those classes with others that will participate with them. 

Design Process

01. Empathize

  • Research Questions

  • User Interviews & Key Findings

  • Personas

03. Design

  • Low Fidelity Wireframes

  • Style Guide

  • High Fidelity Mockups

  • Prototypes

  • User Testing

02. Develop

  • User Flows

04. Recollect

  • Challenges

  • What's Next

01. Empathize

Research Questions

  1. What motivates users to repeatedly engage in messaging?

  2. Are there any constraints in keeping track of messages?

  3. Why do users stop engagement after three weeks of usage?

User Interviews & Key Findings

​​User interviews are crucial in the beginning stages as a way to learn more about the problem itself from a user’s standpoint and their pain points without making design decisions yet. Five participants between the ages of 18 and 34 were recruited based on their compatibility to health and fitness related information.


What encourages you to stay on top of your health/fitness goals?

Physical Appearance

Personal Progress

What motivates you to talk about health/fitness with others?

Asking Around

"If someone asks me "

Education

"I want to educate others around me about the benefits"

Do you share any health/fitness app journey?

Fitness

"Just for fun and see what workouts we're doing"

Strava

"We like to track our runs together and see what kind of routes we go on"

02. Discover

Personas

A persona was made to represent a fictional character that represents a user type from initial interviews.

03. Develop

User Flows

After gaining insight about the primary needs of the users, user flows were constructed to organize potential user interaction. The user flows will help you understand how users interact with a product and the steps it takes to complete a task.

Flow #1: Sign-Up For Class

Flow #2: Complete Message Request

Flow #3: Log Your Workout/Post Achievement

Below is an example of the user flow for Flow #3.

Running

Date

Time

Message

Clubs

Fitness Categories

Home Page

Club Information

Confirm

Legend

Start/End

Process

Decision

04. Design

Low Fidelity Wireframes

After mapping out the user flows, I was able to sketch and create a layout of the screens. Building the low fidelity wireframes help better visualize the design goals of each screen. 

High-Fidelity Mockups

After conducting usability testing and working through branding, I created high fidelity mockups.

Prototype

I created the prototype through Figma, focusing on the three essential user flows previously listed.

To view the full prototype, please click here.

Style Guide

Colors

#1B5299

Typography

Font Family: Hiragino San

#FC7753

#FB3640

#000000

#F2CD5D

#A5A5A5

#FFFFFF

Usability Testing

Key Insights:

  • Users were mainly concern with their profile page and how much information is shown to others. They wanted the profile to be more geared towards themselves with more purpose. We discovered that if someone has a specific goal, there must be an end goal reason that should be included in the profile. For example, if someone's goal is to be able to run xyz miles a day, is it because they are attempting a marathon in the future?

  • Users did not like how the notification system was used as almost a task function. Originally, the task that the app was giving including notifications were all in the notification button. In order to combat this, we utilized a bright green signal to allow users see that there are unread messages. Therefore, we kept notifications purposefully for notifying the user of any actions taken from others.

05. Recollect

Challenges

As I worked through the project, I struggled with creating new designs in terms of steering away from generic patterns. Through my interviews and usability testings, I learned how the generic designs sometimes are even better than creating something more complex than needed. For example, my messaging system follows standard blue text, but that also helps users connect as they already assocaited that blue with text bubbles.

What's Next

If this app were to be further developed, there would be additional features added based on the final user testing.

For example:

  • Steps/Distance Tracker

  • Achievement Badges​

  • Daily Task Challenges