Unify

A place to find friends within your community

Duration

5 months, March-July 2024

My Role

Solo UI/UX Designer/Researcher

About

With social media activity rising and becoming a huge factor in many people’s lives nowadays, businesses are given the opportunity to successfully promote their businesses through outreaching more individuals. With so many new pop-ups around, it’s hard for users to catch every upcoming event, feeling completely overwhelmed with executing a plan with friends. Therefore, how do we make planning and making friendships seamless for users? Are we able to increase community participation and create deeper bonds within different communities around something as enjoyable as food.

Goals

Unify is an app made to increase community participation over a shared love for food and going out. The app creates a safe environment for making friends in your community over a shared love for food and it’s easy to use.

  1. Create a seamless experience for users to make plans with people in their community

  2. Increase activity participation around the community

  3. Bring people together over a shared love for food

  • 01. Emphasize

    - Research Questions

    - User Interviews & Key Findings

    - Pain Points & Goals

  • 02. Discover

    - User Journey Mapping

  • 03. Develop

    - User Flows

  • 04. Design

    - Low Fidelity Wireframes

    - Style Guide

    - High Fidelity Mockups

    -Prototypes

    -User Testing

  • 05. Recollect

    - Challenges

    - What’s Next

01. Empathize

Research Questions

  1. What causes people to want to go out?

  2. Are there any constraints in participating in activities?

  3. How do people usually find out about activities happening around the area?

What is motivating or deterring you from going out?


Motivations:

Trying new places, Catching up 


Discouragements:

Price, Location, Time

What’s the thought process behind picking an activity with your friends?


Affordable

“. . . everything nowadays cost money”


Location

“I want to explore places outside of . . .”


New Experience

“It’s really about the people”

Does the activities you pick vary based on who you are with?


Partner

“Shared experience with different perspectives”


Friends

“I want to make sure I stay connected with friends”


Family

“I wouldn’t take them to the bars ”

User Interviews & Key Findings

​​User interviews are crucial in the beginning stages as a way to learn more about the problem itself from a user’s standpoint and their pain points without making design decisions yet. Five participants between the ages of 18 and 30 were recruited based on their compatibility from an initial screener survey.

Pain Points & Goal

Pain Points

  • Dietary restrictions

  • The time it takes to get to a location

  • Having affordable options

  • Finding places quickly

  • Meeting new people in the community

Goals

  • Filters to limit options

  • Ease in deciding where to go

  • Better budgeting options

  • Find a community

  • Sharing experiences with  people

02. Discover

User Journey Mapping

User journey mapping displays the experience a user has when interacting with the app.

Full-time worker with structured lifestyle

User problem solved

Wants to make friends in his community

Tries using Unify

Finds great options and matches with new people

Proceeds to filter out his needs

Gets a bunch of new recommendations around his area

Matched with 2 new users in the community

03. Develop

User Flows

After gaining insight about the primary needs of the users, user flows were constructed to organize potential user interaction. The user flows will help you understand how users interact with a product and the steps it takes to complete a task.

Flow #1: Initial App Setup

Flow #2: Finding a Restaurant

Flow #3: Matching for a Restaurant

Below is an example of the user flow for Flow #1.

Legend

Start/End

Process

Decision

Home Page

Profile Page

Log In

Sign Up

Username

Instagram

Password

Authentication

About You

Profile

Log In Information

Welcome Page

Open App

04. Design

Low Fidelity Wireframes

After mapping out the user flows, I was able to sketch and create a layout of the screens. Building the low fidelity wireframes help better visualize the design goals of each screen. 

Below is an example of the user flow for Flow #1.

Style Guide

Colors

#2299C9

High-Fidelity Mockups

After conducting usability testing and working through branding, I created high fidelity mockups.

Usability Testing

Key Insights:

  • Users main concern initially were price and distance. As I conducted further usability testing, there was a concern for more filters. They wanted to know more about the cuisine, ratings, and options for dietary restrictions. Additionally, we discovered that a slider feature would be more helpful to determine their price and distance comfortability. ​

  • Users loved the matching idea because they were eager to meet new people in their community. There was always a question tho, "How are you determine who is a successful match?" Well, to make the process more seamless and safe for them we incorporated a matching questionnaire that prioritized the user's needs. Crucial factors that users noted were number of seats available, gender, age restrictions, and more. With this new questionnaire, users are more aware of who they are going to be meeting.

Prototype

I created the prototype through Figma, focusing on the three essential user flows previously listed.

To view the full prototype, please click here.

Typography

Font Family: Montserrat

#FF718D

#C95222

#FFFCEA

#000000

#E359AA

#A5A5A5

#FFFFFF

05. Recollect

Challenges

As I worked through the project, I learned not only a lot about how users view friendship, but also how much work goes into creating authentic relationships. I was able to gain valuable insight on what it means to be a UX designer and how to adapt your original design to fit the needs of your target audience. Through the five months, I've ran into several challenges.

  • Branding: Figuring out my company's identity was a little difficult especially playing with my color palette. I wanted to choose colors that were colorful and fun to depict the company's goal of community and building relationships.

  • Matching: The matching process was originally difficult to sort out because my users had quite a lot of confusion on how they were being matched in the beginning. I wanted this to be a safe app where users felt comfortable with who they were meeting and could trust the process, but also give them the control on whether or not they liked their matches.​

What's Next

If this app were to be further developed, there would be additional features added based on the final user testing.

For example:

  • Messaging system

  • Ability to change reservation dates with your group

  • Report system for restaurants and users to prevent fraud

  • Ice breaker questions for matching

  • Customer reviews section on restaurants